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Izar Stellaxis

Crafting Audio Excellence for Mobile Gaming

Mon-Fri: 9:00 AM - 6:00 PM SGT

Build Soundscapes That Players Remember

Mobile gaming thrives on audio that pulls you in — and we teach you how to make those moments happen. From atmospheric ambience to punchy UI sounds, learn the craft that turns good games into experiences people can't put down.

Explore Our Program
Audio production workspace with mixing equipment and digital interfaces
Sound design session showing waveform editing and layering techniques

Why Audio Matters More Than You Think

Here's something most designers miss: players might not notice great sound design, but they'll definitely feel its absence. A well-timed footstep. The satisfying click of a menu button. The shift in music when danger approaches.

These aren't decorations. They're the invisible threads that keep someone engaged with your game. And they're skills you can actually learn — not just talent reserved for people with fancy studios or music degrees.

We focus on mobile games specifically because they have unique challenges. Limited speaker quality. Competing with outside noise. Short play sessions where every second of audio needs to count. That's what makes this interesting.

How You'll Actually Learn This

We skip the theory-heavy approach. Instead, you'll work on real scenarios — the kind of audio challenges that show up in actual mobile game development.

1

Start With Practical Tools

Learn software and recording techniques that work on standard equipment. You don't need a professional studio to create professional results — just the right methods and enough practice.

2

Build Real Game Audio

Create UI sounds, background ambience, and character audio for mobile game scenarios. Each project gives you hands-on experience solving the kinds of problems you'll face in real development work.

3

Refine Through Feedback

Get direct input on your work from people who've shipped games. Learn what works, what doesn't, and why — the kind of insight that only comes from actually doing this professionally.

Skills That Transfer Across Projects

Recording and Editing Fundamentals

Capture clean audio, remove unwanted noise, and layer sounds to create depth. These basics apply whether you're working on puzzle games or action titles.

Adaptive Audio Systems

Design sound that responds to player actions and game states. Learn how to create audio that shifts seamlessly as gameplay evolves — without breaking immersion.

Technical Implementation

Understand audio formats, compression, and how to work within mobile hardware limitations. Know when to prioritize quality and when file size matters more.

Collaborative Workflow

Communicate effectively with designers, developers, and other audio professionals. Learn how to present your work and integrate feedback constructively.

Close-up of audio interface controls and sound mixing process
Portrait of Finnegan Whitlock
Finnegan Whitlock

Mobile Game Audio Designer

I came in knowing basically nothing about audio production. What helped most was working on actual game scenarios instead of just theoretical exercises. By the third month, I had a portfolio piece that got me noticed by a small studio. The program didn't promise me a job — it gave me skills I could actually demonstrate. That's what mattered when it came time to apply for positions.
Student working on sound design project with headphones and audio software

Ready to Start Creating Audio?

Our next cohort begins in several months. Classes run on a flexible schedule designed for people who have other commitments — whether that's a current job, studies, or family responsibilities.

You'll need basic computer skills and a willingness to experiment. Previous music or audio experience helps but isn't required. We'll cover everything from the ground up.

Hands-on project work
Industry-standard tools
Real feedback sessions
Portfolio development
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